Overview
The Insimnax Framework is a library designed to make creating games using the OGRE 3D rendering engine easier.
It aims to provide a layer on-top of OGRE that you can use to create your game logic through a composite node behaviour based system. It also provides management for game and user configuration data, as well as automatically handing render window creation, and makes management of multiple worlds easy through the use of a world stack. In addition to this, it also provides other useful features such as input maps and string tables.
The Insimnax Framework makes use of the following technology:The Insimnax Framework is released under the MIT license and the latest version can be downloaded from the Files section.
FAQ¶
- Q: Is the Insimnax Framework a game engine?
- A: No. The Insimnax Framework is what I like to call a game framework; it provides you with rendering (through OGRE) and input (through OIS), but anything else like physics you need to provide yourself. This was a design decision so that the framework could remain flexible and not impose a certain physics system, GUI system, audio system, etc on the developer. Adding those extra systems into a game built with the Insimnax Framework should be relatively simple to do however since you can utilise the power of the node behaviours and worlds to help you.
Members
Manager: Jamie Dale
Developer: Jamie Dale
Reporter: Jamie Dale